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Logitech Driving Force GT

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    Logitech Driving Force GT

    Hola chicos, antes de presentarme oficialmente para poder participar, os quiero pedir un favor, soy medio-nuevo en esto del Rfactor, aunque conozco el simulador no he participado online nunca, y me gustaría hacerlo aquí.

    Pero antes os quería pedir un favor y es que me ayudeis con la configuración de mi volante :P, si alguno teneis este volante y me podeis pasar el controller.ini, y me decis como teneis configurado el logitech profiler, el tema de ffb y esas cosas, os lo agradezco. Sino intentaré buscarme la vida, gracias!

    #2
    Yo tengo el volante pero en rf1 no utilizo FFB. Creo que en esto Alessander Rodrigo o Crack te puede ayudar.
    Campeónn GP2 2013
    Fair Play GP2 2013

    Comentario


      #3
      Perfecto, gracias ;), a ver si lo leen, saludos!

      Comentario


        #4
        Dexter... eres el Dexter que creo que eres? El de "dudosa" "experiencia online 0" XD.

        Ahora mismo no te puedo ayudar. Cuando llegue a casa, a la noche, te puedo enviar mi "controller.ini" sin problemas.

        Comentario


          #5
          Ok. Mi controller.ini tiene el siguiente contenido:

          Spoiler: 
          //[[gMa1.002f (c)2007 ]] [[ ]]
          [CONTROLS]
          [ Basic Controls ]
          Basic Controls="0"

          [ General Controls ]
          Analog Control Filter="0" // 0 = off, 31 = on, or add which inputs you want filtered 1=throttle, 2=brake, 4=handbrake, 8=steering, 16=clutch
          Filter Samples="3" // how many samples to use (3-10, lowest and highest are thrown out)
          Reset FFB Time="0.00000" // reset force feedback every X seconds (0 to disable)
          Fixed Rate Inputs="1" // whether to sample joystick/wheel inputs in a thread for better precision
          Auto Reverse="0" // If auto-shifting and holding brakes, will shift into reverse and reverse throttle/brake temporarily
          Steer Ratio Speed="20.00000" // Speed at which low speed steering lock override ends (for pit navigation, units are meters/sec, 0.0 to disable)
          Speed Sensitive Steering="0.00000"
          Keyboard Layout Override="0" // 0 = default, 1 = try Windows conversion, 2+ = attempt to use one of the existing supported keyboard layouts
          Keyboard Weighted="0" // New force-based method for keyboard controls for more natural inputs
          Keyboard Flags="1" // Try 5 if there are issues with multimedia keys. Add to include flag: 1=foreground, 2=exclusive, 4=allow windows key
          Keyboard Damping="1.60000" // This is the damping factor for the weighted method (2.0 = critical, < 2.0 = underdamped, > 2.0 = overdamped
          Keyboard Steering="0.40414"
          Keyboard Throttle="0.19931"
          Keyboard Brake="0.44759"
          Keyboard Clutch="0.10000"
          Mimic Steering="0" // Mimic AI or pitlane assistance with force feedback
          Gear Select Button Hold="1" // Enable this option if using a gear select device that holds down a joystick button while in a gear and releases all buttons in neutral (such as the Act-Labs USB Shifter)
          Alternate Neutral Activation="0" // whether to select neutral if shift up & shift down are pressed simultaneously
          Alternate Rearlook Activation="1" // if left look and right look are both pressed, rearlook becomes activated
          Steering Wheel Range="270" // Degrees of rotation of in-game steering wheel
          Minimum Controller Buttons="2" // Increase if not enough buttons are being accepted (meaning we need to override a driver bug)
          HMD Pitch Exponent="1.00000" // Exponent to apply to pitch tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster.
          HMD Yaw Exponent="1.00000" // Exponent to apply to yaw tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster.
          HMD Roll Exponent="1.00000" // Exponent to apply to roll tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster.
          HMD Left/Right Range="0.15000" // Range to apply to left/right tracking or camera controls (0.35 = max, -0.35 = reversed max)
          HMD Up/Down Range="0.15000" // Range to apply to up/down tracking or camera controls (0.35 = max, -0.35 = reversed max)
          HMD Fore/Aft Range="0.15000" // Range to apply to fore/aft tracking or camera controls (0.35 = max, -0.35 = reversed max)
          Freelook Mouse Pitch Speed="0.00400" // Freelook pitch speed when using mouse.
          Freelook Mouse Yaw Speed="0.00400" // Freelook yaw speed when using mouse.
          Freelook Keyboard Pitch Speed="1.50000" // Freelook pitch speed when using keyboard.
          Freelook Keyboard Pitch Accel="4.00000" // Freelook pitch acceleration when using keyboard.
          Freelook Keyboard Pitch Decel="4.00000" // Freelook pitch deceleration when using keyboard.
          Freelook Keyboard Yaw Speed="1.50000" // Freelook yaw speed when using keyboard.
          Freelook Keyboard Yaw Accel="4.00000" // Freelook Yaw acceleration when using keyboard.
          Freelook Keyboard Yaw Decel="4.00000" // Freelook Yaw deceleration when using keyboard.
          Freemove Forward Speed="2.00000" // Freemove Forward speed.
          Freemove Down Speed="2.00000" // Freemove Down speed.
          Freemove Right Speed="2.00000" // Freemove Right speed.

          [ Joystick ]
          Axis [00, 00] Dead Zone="0.00000" // Controller 1 X
          Axis [00, 00] Sensitivity="0.50345"
          Axis [00, 00] Center="0.50000" // 0.0=min, 0.5=center, 1.0=max (use to correct centering or split-axis issues)
          Axis [00, 01] Dead Zone="0.00000" // Controller 1 Y
          Axis [00, 01] Sensitivity="0.50345"
          Axis [00, 01] Center="0.50000"
          Axis [00, 02] Dead Zone="0.00000" // Controller 1 Z
          Axis [00, 02] Sensitivity="0.50345"
          Axis [00, 02] Center="0.50000"
          Axis [00, 03] Dead Zone="0.00000" // Controller 1 RX
          Axis [00, 03] Sensitivity="0.50345"
          Axis [00, 03] Center="0.50000"
          Axis [00, 04] Dead Zone="0.00000" // Controller 1 RY
          Axis [00, 04] Sensitivity="0.50345"
          Axis [00, 04] Center="0.50000"
          Axis [00, 05] Dead Zone="0.00000" // Controller 1 RZ
          Axis [00, 05] Sensitivity="0.50345"
          Axis [00, 05] Center="0.50000"
          Axis [00, 06] Dead Zone="0.00000" // Controller 1 S0
          Axis [00, 06] Sensitivity="0.50345"
          Axis [00, 06] Center="0.50000"
          Axis [00, 07] Dead Zone="0.00000" // Controller 1 S1
          Axis [00, 07] Sensitivity="0.50345"
          Axis [00, 07] Center="0.50000"
          Axis [01, 00] Dead Zone="0.00000" // Controller 2 X
          Axis [01, 00] Sensitivity="0.50345"
          Axis [01, 00] Center="0.50000" // 0.0=min, 0.5=center, 1.0=max (use to correct centering or split-axis issues)
          Axis [01, 01] Dead Zone="0.00000" // Controller 2 Y
          Axis [01, 01] Sensitivity="0.50345"
          Axis [01, 01] Center="0.50000"
          Axis [01, 02] Dead Zone="0.00000" // Controller 2 Z
          Axis [01, 02] Sensitivity="0.50345"
          Axis [01, 02] Center="0.50000"
          Axis [01, 03] Dead Zone="0.00000" // Controller 2 RX
          Axis [01, 03] Sensitivity="0.50345"
          Axis [01, 03] Center="0.50000"
          Axis [01, 04] Dead Zone="0.00000" // Controller 2 RY
          Axis [01, 04] Sensitivity="0.50345"
          Axis [01, 04] Center="0.50000"
          Axis [01, 05] Dead Zone="0.00000" // Controller 2 RZ
          Axis [01, 05] Sensitivity="0.50345"
          Axis [01, 05] Center="0.50000"
          Axis [01, 06] Dead Zone="0.00000" // Controller 2 S0
          Axis [01, 06] Sensitivity="0.50345"
          Axis [01, 06] Center="0.50000"
          Axis [01, 07] Dead Zone="0.00000" // Controller 2 S1
          Axis [01, 07] Sensitivity="0.50345"
          Axis [01, 07] Center="0.50000"
          Axis [02, 00] Dead Zone="0.00000" // Controller 3 X
          Axis [02, 00] Sensitivity="0.50000"
          Axis [02, 00] Center="0.50000" // 0.0=min, 0.5=center, 1.0=max (use to correct centering or split-axis issues)
          Axis [02, 01] Dead Zone="0.00000" // Controller 3 Y
          Axis [02, 01] Sensitivity="0.50000"
          Axis [02, 01] Center="0.50000"
          Axis [02, 02] Dead Zone="0.00000" // Controller 3 Z
          Axis [02, 02] Sensitivity="0.50000"
          Axis [02, 02] Center="0.50000"
          Axis [02, 03] Dead Zone="0.00000" // Controller 3 RX
          Axis [02, 03] Sensitivity="0.50000"
          Axis [02, 03] Center="0.50000"
          Axis [02, 04] Dead Zone="0.00000" // Controller 3 RY
          Axis [02, 04] Sensitivity="0.50000"
          Axis [02, 04] Center="0.50000"
          Axis [02, 05] Dead Zone="0.00000" // Controller 3 RZ
          Axis [02, 05] Sensitivity="0.50000"
          Axis [02, 05] Center="0.50000"
          Axis [02, 06] Dead Zone="0.00000" // Controller 3 S0
          Axis [02, 06] Sensitivity="0.50000"
          Axis [02, 06] Center="0.50000"
          Axis [02, 07] Dead Zone="0.00000" // Controller 3 S1
          Axis [02, 07] Sensitivity="0.50000"
          Axis [02, 07] Center="0.50000"

          [ Input ]
          Control - Accelerate="(1, 4)"
          Control - Brake="(1, 12)"
          Control - Steer Left="(1, 2)"
          Control - Steer Right="(1, 1)"
          Control - Shift Up="(1, 17)"
          Control - Shift Down="(1, 18)"
          Control - Neutral="(0, 49)"
          Control - Reverse Gear="(1, 59)"
          Control - First Gear="(1, 28)"
          Control - Second Gear="(0, 89)"
          Control - Third Gear="(0, 89)"
          Control - Fourth Gear="(0, 89)"
          Control - Fifth Gear="(0, 89)"
          Control - Sixth Gear="(1, 22)"
          Control - Seventh Gear="(0, 89)"
          Control - Clutch In="(1, 27)"
          Control - Toggle AI Control="(0, 23)"
          Control - Driver Hot Swap="(0, 17)"
          Control - Passenger Select="(0, 25)"
          Control - Display Mode="(1, 13)"
          Control - Pit Request="(1, 24)"
          Control - Pit Menu Up="(0, 200)"
          Control - Pit Menu Down="(0, 208)"
          Control - Pit Menu Inc="(0, 205)"
          Control - Pit Menu Dec="(0, 203)"
          Control - TCOverride="(1, 14)"
          Control - Launch Control="(1, 20)"
          Control - Speed Limiter="(1, 23)"
          Control - Bias Forward="(1, 70)"
          Control - Bias Rearward="(1, 72)"
          Control - Increment Boost="(1, 29)"
          Control - Decrement Boost="(1, 58)"
          Control - Temporary Boost="(1, 16)"
          Control - Look Left="(1, 73)"
          Control - Look Right="(1, 71)"
          Control - Rear Look="(1, 15)"
          Control - Instant Replay="(0, 19)"
          Control - Pause="(0, 25)"
          Control - Restart Race="(0, 24)"
          Control - Toggle Free Move="(0, 22)"
          Control - Zero Free Move="(0, 89)"
          Control - Display Vehicle Labels="(0, 15)"
          Control - Ignition="(0, 51)"
          Control - Starter="(0, 52)"
          Control - Horn="(0, 89)"
          Control - Headlights="(1, 61)"
          Control - Handbrake="(0, 89)"
          Control - Look Up="(0, 89)"
          Control - Look Down="(0, 89)"
          Control - Look Roll Left="(0, 89)"
          Control - Look Roll Right="(0, 89)"
          Control - Adjust Seat Fore="(0, 79)"
          Control - Adjust Seat Aft="(0, 81)"
          Control - Adjust Seat Up="(0, 82)"
          Control - Adjust Seat Down="(0, 83)"
          Control - Screenshot="(0, 88)"
          Control - Time Acceleration="(0, 89)"
          Control - Steering Help="(0, 59)"
          Control - Opposite Lock="(0, 60)"
          Control - Braking Help="(0, 61)"
          Control - Stability Control="(0, 62)"
          Control - Spin Recovery="(0, 63)"
          Control - Invulnerability="(0, 64)"
          Control - Auto Shifting="(0, 65)"
          Control - Traction Control="(0, 66)"
          Control - Anti-lock Brakes="(0, 67)"
          Control - Auto Pit Lane="(0, 68)"
          Control - Auto Clutch="(0, 87)"
          Control - Toggle Mirror="(0, 4)"
          Control - Toggle HUD Stats Bar="(0, 5)"
          Control - Toggle HUD Tachometer="(0, 6)"
          Control - Cycle HUD MFDs="(0, 7)"
          Control - Toggle Overlays="(0, 8)"
          Control - Realtime Chat="(0, 20)"
          Control - Quick Chat #1="(0, 30)"
          Control - Quick Chat #2="(0, 31)"
          Control - Quick Chat #3="(0, 89)"
          Control - Quick Chat #4="(0, 89)"
          Control - Quick Chat #5="(0, 89)"
          Control - Quick Chat #6="(0, 89)"
          Control - Quick Chat #7="(0, 89)"
          Control - Quick Chat #8="(0, 89)"
          Control - Quick Chat #9="(0, 89)"
          Control - Quick Chat #10="(0, 89)"
          Control - Quick Chat #11="(0, 11)"
          Control - Quick Chat #12="(0, 3)"
          Control - External Signal Up="(0, 89)"
          Control - External Signal Down="(0, 89)"
          Control - External Signal Left="(0, 89)"
          Control - External Signal Right="(0, 89)"
          Control - External Signal Select="(0, 89)"
          Control - External Signal Cancel="(0, 89)"
          Control - View Next Vehicle="(0, 78)"
          Control - View Previous Vehicle="(0, 74)"
          Control - View Original Vehicle="(0, 156)"
          Control - Driving Cameras="(0, 210)"
          Control - Onboard Cameras="(0, 199)"
          Control - Swingman Camera="(0, 201)"
          Control - Spectator Cameras="(0, 207)"
          Control - Tracking Cameras="(0, 209)"
          Control - Swingman Up="(0, 72)"
          Control - Swingman Down="(0, 80)"
          Control - Swingman Left="(0, 75)"
          Control - Swingman Right="(0, 77)"
          Control - Swingman Zoom In="(0, 73)"
          Control - Swingman Zoom Out="(0, 71)"
          Control - Swingman Reset="(0, 76)"
          Control - Camera Slow Move="(0, 89)"
          Control - Camera Move Forward="(0, 89)"
          Control - Camera Move Backward="(0, 89)"
          Control - Camera Move Left="(0, 89)"
          Control - Camera Move Right="(0, 89)"
          Control - Camera Move Up="(0, 89)"
          Control - Camera Move Down="(0, 89)"
          Control - Camera Tilt Up="(0, 89)"
          Control - Camera Tilt Down="(0, 89)"
          Control - Camera Tilt Left="(0, 89)"
          Control - Camera Tilt Right="(0, 89)"
          Control - Camera Turn Left="(0, 89)"
          Control - Camera Turn Right="(0, 89)"
          Control - Camera Zoom In="(0, 89)"
          Control - Camera Zoom Out="(0, 89)"
          Control - Toggle use of hardware plugins="(0, 89)"
          Control - Push To Talk Control for Voice Chat="(0, 89)"
          Control - Push To change camera view="(0, 89)"
          Control - Reset Force Feedback="(0, 53)"
          Control - Standard Display="(0, 89)"
          Control - Pit Display="(0, 89)"
          Control - Vehicle Status="(0, 89)"
          Control - Driving Aids="(0, 89)"
          Control - Extra Info="(0, 89)"
          Control - Race Info="(0, 89)"
          Control - Standings Display="(0, 44)"

          [ Force Feedback ]
          FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.
          FFB Effects Level="3" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
          FFB Gain="0.80690" // Strength of Force Feedback effects. Range 0.0 to 1.0.
          FFB Ignore Controllers="0" // Do not use FFB on: 1=controller1, 2=controller2, 4=controller3 (or add values to ignore multiple controllers)
          FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
          FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
          FFB steer vibe freq mult="0.50000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
          FFB steer vibe zero magnitude="0.03517" // Magnitude of steering vibration at 0mph (reference point).
          FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
          FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
          FFB steer force prediction="0.00100" // Time into the future that force is predicted, to help counteract wheel latency (0.0 to disable)
          FFB steer force max change="100.00000" // Maximum change per second based on current difference between calculated and applied force, to help avoid jerky behavior (values under 15 or so should reduce jerkiness, 100 disables)
          FFB steer force neutral range="0.04500" // Max distance from center "neutral force" location where forces are reduced to help avoid oscillation (0.0 to disable)
          FFB steer force neutral function="0.00000" // Function to apply near neutral force location, in order to tune out FFB "deadzone" but keeping oscillations in check: 0.0=original, 1.0=new
          FFB steer force exponent="0.50000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
          FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).
          FFB steer force output max="1.80000" // Maximum force output of steering force, recommendation 0.8 to 2.0
          FFB steer force grip function="0.55000" // Range 0.0 to 1.0 (previous hardcoded value was 1.0) - lower values will make steering force decrease LATER as front tire grip is lost - try 0.3
          FFB steer force grip weight="0.90000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force.
          FFB steer force grip factor="0.40000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6 (previously hardcoded to 0.4). How much of a factor the front wheel grip is on the steering weight.
          FFB steer front grip fract="0.00000" // Range 0.0 to 1.0 (previous hardcoded value was 0.0), additional effect of front grip loss on steering force
          FFB steer update threshold="0.00000" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.
          FFB steer friction coefficient="0.17500" // Coefficient to use for steering friction. Range: -1.0 to 1.0
          FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0
          FFB steer damper coefficient="0.17586" // Coefficient to use for steering damper. Range: -1.0 to 1.0
          FFB steer damper saturation="0.00000" // Saturation value to use for steering damper. Range: 0 - 1.0
          FFB throttle vibe freq mult="0.17000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50
          FFB throttle vibe zero magnitude="0.08966" // Magnitude of engine vibration at 0rpm (reference point).
          FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
          FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
          FFB throttle vibe update thresh="0.08000" // Amount of change required to update throttle vibe (0.0 - 1.0)
          FFB brake vibe freq mult="0.90000" // Scales actual brake rotational frequency to force feedback vibration frequency.
          FFB brake vibe zero magnitude="0.10069" // Magnitude of brake vibration at 0mph (reference point).
          FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).
          FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
          FFB brake vibe update thresh="0.05000" // Amount of change required to update brake vibe (0.0 to 1.0)
          FFB rumble strip magnitude="0.25103" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.
          FFB rumble strip freq mult="0.60000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
          FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
          FFB rumble strip pull factor="-0.51034" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
          FFB rumble strip update thresh="0.07500" // Amount of change required to update rumble strip effect (0.0 - 1.0)
          FFB jolt magnitude="1.00000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.
          FFB Joy[00] Axis[00] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[00] Axis[00] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[00] Axis[00] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[00] Axis[00] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[00] Axis[01] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[00] Axis[01] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[00] Axis[01] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[00] Axis[01] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[00] Axis[02] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[00] Axis[02] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[00] Axis[02] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[00] Axis[02] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[00] Axis[03] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[00] Axis[03] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[00] Axis[03] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[00] Axis[03] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[00] Axis[04] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[00] Axis[04] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[00] Axis[04] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[00] Axis[04] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[00] Axis[05] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[00] Axis[05] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[00] Axis[05] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[00] Axis[05] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[00] Axis[06] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[00] Axis[06] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[00] Axis[06] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[00] Axis[06] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[00] Axis[07] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[00] Axis[07] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[00] Axis[07] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[00] Axis[07] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[01] Axis[00] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[01] Axis[00] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[01] Axis[00] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[01] Axis[00] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[01] Axis[01] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[01] Axis[01] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[01] Axis[01] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[01] Axis[01] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[01] Axis[02] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[01] Axis[02] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[01] Axis[02] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[01] Axis[02] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[01] Axis[03] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[01] Axis[03] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[01] Axis[03] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[01] Axis[03] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[01] Axis[04] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[01] Axis[04] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[01] Axis[04] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[01] Axis[04] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[01] Axis[05] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[01] Axis[05] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[01] Axis[05] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[01] Axis[05] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[01] Axis[06] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[01] Axis[06] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[01] Axis[06] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[01] Axis[06] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[01] Axis[07] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[01] Axis[07] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[01] Axis[07] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[01] Axis[07] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[02] Axis[00] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[02] Axis[00] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[02] Axis[00] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[02] Axis[00] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[02] Axis[01] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[02] Axis[01] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[02] Axis[01] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[02] Axis[01] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[02] Axis[02] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[02] Axis[02] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[02] Axis[02] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[02] Axis[02] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[02] Axis[03] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[02] Axis[03] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[02] Axis[03] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[02] Axis[03] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[02] Axis[04] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[02] Axis[04] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[02] Axis[04] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[02] Axis[04] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[02] Axis[05] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[02] Axis[05] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[02] Axis[05] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[02] Axis[05] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[02] Axis[06] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[02] Axis[06] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[02] Axis[06] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[02] Axis[06] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[02] Axis[07] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[02] Axis[07] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
          FFB Joy[02] Axis[07] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
          FFB Joy[02] Axis[07] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring

          Comentario


            #6
            Gracias Crack, y no soy ese Dexter jaja, soy nuevo y fue lo primero que se me ocurrió (por la serie), te pido alguna cosilla más por mp.

            Comentario


              #7
              Hola a todos, mi primer post y ya pidiendo ayuda. :redface:

              Aprovechando este hilo y ya que la duda es sobre este mismo volante, la expongo.



              Esto es lo que me dice rf2 cuando pulso sobre "detectar" en la configuración del controlador. Creo que es como si no reconociera el volante, pero sí me deja asignar algunos controles, pero hay varios que no, como la palanca de cambio secuencial y algunos otros botones.
              ¿Qué solución puede tener?

              La instalación que tengo es la demo completa, built 1008 que está actualmente en la web oficial y S.O. Windows 7.

              Comentario


                #8
                ¿El logitech profiler te lo detecta correctamente?

                Comentario


                  #9
                  Pues no tenía instalado el Logitech Gaming Software, lo he instalado y como apuntas tampoco me lo detecta, sin embargo si juego con él al rf1 y al rf2.

                  Lo tengo conectado al pc a traves de un puerto usb, ¿que puede estar mal?

                  Gracias por tu rápida respuesta.

                  Comentario


                    #10
                    Prueba en otro USB, si es un 3.0 es muy posible que sea esa la causa, y dentro de los 2.0 unos pueden ir más rapidos que otros.

                    Si no funciona, desconecta el volante, prueba a desinstalar en "Administrador de dispositivos" los drivers del volante, lo vuelves a conectar, y a ver que pasa.

                    No sabría decirte más cosas, tal vez alguien que haya tenido un Driving Force GT te podría ayudar mucho más.

                    Comentario


                      #11
                      He probado en todos los USB, tanto de 3.0 como de 2.0, he buscado y encontrado el disco de instalación que venia con el volante, lo he instalado y tampoco me lo detecta.
                      Lo que me llama la atención es que viendo la web de Logitech, donde me descargo el Logitech Gaming Software hay un apartado donde me dice: "Funciona con estos productos", y en una larga relación de dispositovos NO figura el Driving Force GT.

                      Comentario


                        #12
                        Yo tuve ese mismo volante hace unos años, y si te digo la verdad no me acuerdo como lo instalé, me suena que conectándolo al usb se abrió el típico bocadillo que pone ..instalando dispositivo.. y se descargó solo lo que hacía falta.
                        Cabe destacar que era en un portátil.

                        Con el G27 al cambiarme de PC (ya sí un sobremesa) este verano, recuerdo que en los USB del frontal no me lo detectaba, tuve que conectarlo a los de detrás, ya sí se instaló lo que consideraría y ya funciona con cualquier puerto.
                        Editado por última vez por McCarron; en 30-09-2015, 21:51:36.




                        ''vaya tela!!'' ''terrible.. terrible'' McCarron

                        Comentario


                          #13
                          Bueno, por fin he conseguido que funcione.

                          Ahora, no me pregunteis còmo, porque he instalado y desinstalado todos los Logitech Gaming Software que he encontrado, algunos bastante antiguos y ninguno me reconocía el volante, al final en los juegos que me funcionaba el volante dejó de hacerlo, y ya me estaba tirando de los pelos, decido reiniciar otra vez el pc y "voilá" me dice que ha detectado mi DFGT e instalado sus controladores. Me voy al rf2 y ahora ya lo reconoce.

                          Comentario


                            #14
                            Pues ahora a darle duro ;D
                            Editado por última vez por McCarron; en 01-10-2015, 02:06:44.




                            ''vaya tela!!'' ''terrible.. terrible'' McCarron

                            Comentario

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